Passing Labyrinth the maze

Guideline

Passage guide

Labyrinth of the Abyss, unlike other types of Kamaloka, has as many as 4 rooms. Each room has different monsters. Even considering that each Abyss Labyrinth has completely different monsters in each room, there is a general principle to traversing all Abyss Labyrinths.

1st room

2nd room

Unlike the first room, all monsters in the second room are real. After killing all the monsters in this room, Captain Labyrinth's magic defense will be reduced by 1/3, a group of melee warriors or archers do not have to kill the monsters in this room, you can walk around the edge of the room, or use invisibility to pass on.

Usually this room is just walked through the wall since magical defense is not very important for tank and other mile fighters.

3 room

In the third room there is one strong monster - Raid Boss, killing this monster reduces the attack power of Captain Labyrinth by 1/3.

Room 4 - Captain of the Maze

Room 4 contains the Raid Boss - Captain Labyrinth and his companions: 2 fighters and 2 hillers/buffers.

Tactics: Tank aggro rb and runs in a large circle. At this time, the pati rolls hitlers/buffers (Helper). It is important to kill hitters first. After hilers should hit the fighters (Guardian), and then the rb. When the fighters and hilers begin to respawn, the tactic is repeated.

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